Documentation
The documentation provided here is mostly provided for reference, not for understanding the design or workings of particular subsystems. For those please visit the Whitepapers section.
Player Reference
- Player Aspects: Players are so-called "fat objects" combining a large number of aspects (some systems refer to them as facets which is an equally good name). If you have ever wondered about all the properties a player can carry, here is a comprehensive overview.
- Player Events: This is the ultimate reference for events that can be signaled by every player - including mouse, keyboard, structure, aspect, and you-name-it-events.